: This creature's art becomes by the artist of your choice until end of turn
Do you defend her? This gives all players one final character beat to end on, and concludes the story
Though no new keywords were introduced in this set, it featured the following: The first cycle of lands that forced you to return a land to your turn, lest the lands be sacrificed The final card that dealt with poison counters (Suq'Ata Assassin) until they returned, first in Future Sight, then, in force, in the Scars of Mirrodin block The first charms, or inexpensive modal spells with impressive utility Notable creatures, especially at lower rarities, with impactful and useful enters-the-battlefield abilities (e.g., Man-o'-War, Uktabi Orangutan, Nekrataal) But are any of those cards and cycles among the most valuable cards from this intriguing and oft-forgotten set
While White Knight might have built-in first strike and one more point of toughness, the pump Knights make up for this by having much more staying power in the mid to late game